Resume

rendermyworld@gmail.com

217.294.5574

EXPERIENCE

Nickelodeon (10/2021 - Present)
CG Supervisor | Max and the Midknights

  • Unreal Engine Animated TV Series


Fuse Fx

CG Supervisor (02/2020 - 10/2021)

3D Generalist (09/2019 - 02/2020)


We Are Royale (08/2019 - 09/2019)

Lighting and Look DevArtist 

CoSA VFX (07/2019 - 08/2019)

Lighting Artist

Fuse Fx (01/2019 - 04/2019)

Lighting Artist - Agents of S.H.I.E.L.D.


Titmouse Animation Studios (10/2018 - 01/2019)

Lead Lighting and Rendering Artist, Generalist - Game of Thrones Whiskey


Nickelodeon Animation Studios

Lead Digital Lighting and Rendering Artist - Nick Digital (05/2017 - 04/2018)

Lead Lighting and Compositing Artist - Teenage Mutant Ninja Turtles (11/2015 - 05/2017)

Lighting and Compositing Artist - Teenage Mutant Ninja Turtles (06/2011 - 11/2015)


SKILLS

General

  • Inspiring and mentoring artists to achieve artistic and technical excellence.

  • Overseeing all aspects of CG production, ensuring quality and efficiency throughout the pipeline.

  • Designing and optimizing workflows to enhance productivity and meet project milestones.

  • Strong understanding of 3D modeling, texturing, rigging, animation, lighting, and rendering techniques.

  • Ability to troubleshoot complex technical issues and implement effective solutions under tight deadlines.

  • Working closely with all aspects of the project including creative leadership, art directors, directors, writers, and programmers to achieve project goals.

  • Extensive experience in planning, scheduling, and budgeting for CG projects to ensure timely delivery.

  • Communicating and leading vendor studios to achieve creative director’s high quality and innovative content.

Software Proficiency

  • Unreal Engine

  • Autodesk Maya

  • Redshift

  • Vray

  • 3DS Max

  • Photoshop

  • Nuke

  • Arnold

  • After Effects

  • Substance

  • Shot Grid

  • File maker

  • Microsoft Suite

  • Google Suite

Coding

  • Simple Python

  • Visual Basic

  • HTML

EDUCATION

Full Sail University  (07/2009 - 04/2011)

Bachelor’s of Science in Computer Animation 

- Focus of Lighting and Shading

- General courses on entire Animation/VFX/Game pipeline